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King's Resonance

Trap Card · Normal

Market price

$0.14

An estimate from YGOPRODeck, refreshed 17 hours ago.

During the turn in which your opponent has Special Summoned 10 or more monsters, neither player can activate cards or effects in response to this card's activation. Apply the following effects in sequence, based on the number of monsters your opponent Special Summoned this turn. ● 1+: Special Summon 1 DARK Synchro Monster from your GY or banishment. ● 3+: Every "Red Dragon Archfiend" in your Monster Zone is unaffected by your opponent's activated effects, until the end of your next turn. ● 5+: Change all your opponent's monsters to face-down Defense Position. You can only activate 1 "King's Resonance" per turn.

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Deck usage & meta stats

Across 46,695 decks in the corpus
66
Decks play it
0.1% of the corpus
#5,841
Most played
Of 14,166 cards played at all
1.08
Copies per deck
93.9% run 1
0.1%
Of competitive decks
Against 0.2% of everything else

In the main deck of 66 decks. Sided in another 8, which is not counted above — completion is scored over the main and extra deck only, plus a Domain deck’s Deck Master.

Archetypes that play it

Share of that archetype’s own decks

Played by year

Share of the decks the corpus holds for that year

  • 20260.5%